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Post by ramseus on Dec 1, 2005 18:58:57 GMT -5
EXAMPLES!!
For anyone applying for a modelling/skinning position; it would be much appreciated if you include an example or two of your work. You know, just so we know that you can actually get the job done, and that you don't just make blobs or something. All we ask is that you can get the job done, we don't care if you're just starting or have a ridiculous amount of experience.
Also, for anyone who has photoshop experience (or some other 2d program experience), who is interested in getting into skinning but doesn't know how to do it... I have nothing but time and can explain it all.
-Ramseus First Strike skinner
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Post by brokeuh on Dec 2, 2005 1:30:05 GMT -5
i use photoshop 7.0.1, coreldraw 8, jacs pro paint shop and ofcourse PAINT but i don't know how to skin so if i get a TUT r some help i will do my best.... i have made this in about 10 minutes it isn't something special but i will do some betterstuff this was a try to see of my transperant background worked
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Post by dutchrazor on Dec 2, 2005 12:35:57 GMT -5
I have a bit of photoshop experience, but how do I skin something?
Is it like giving it a color in 3Ds Max but you do it with photoshop to save the modellers time?
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Post by nusirilo on Dec 2, 2005 12:38:30 GMT -5
Basically, (hopefully I can explain this somewhat decently) you are taking the 3D geometry from the model and turning it into a 2d "map" in photoshop. This "map" must then be painted on in exactly the right spots so that the design that you are painting corresponds correctly with the 3D model, making it look natural. Ramseus makes it seem easy, but boy, do I ever have a hard time with it. If you would like to explain it better, Ramseus, go ahead
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Post by dutchrazor on Dec 2, 2005 16:43:11 GMT -5
So, you take e.g. the sideview and paint that one? Did I get it right? lol.
I think I could try it if I knew how to export stuff.
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Post by nusirilo on Dec 2, 2005 16:54:16 GMT -5
That is how it works in some cases, but in many cases you would have to rearrange what are called UV's and.. well, it's all quite complicated lol. But it doesn't involve exporting in the sense you are thinking of. All of the UV "mapping" or collecting of geometry to paint on, is done inside of 3DS Max or whatever modelling program you use, and then the map itself is exported into photoshop, painted on, and imported back into 3DS where it is then applied to the model.
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Post by Aquila on Dec 2, 2005 18:29:56 GMT -5
use a program called texporter for max.
its alot of work being a skinner! but if your good at it(ramseus) you can get amazing effects!
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Post by ramseus on Dec 2, 2005 18:54:38 GMT -5
Well before you can skin you need to make what is called a UVW map. XYZ are the coordinates of the 3d model itself, UVW are the 2d coordinates of a 3d model that the texture will respond to, and they are directly related to XYZ. I'm sure that makes no sense. Anyways, you have to unwrap the UVW's and position them properly before you can skin. It's really really beneficial to have a 3d program, NO gmax WON'T do, so that you can unwrap, see how the skin looks, and render all on your own. If you don't have one, and don't know to "get your hands on" one skip to the bottom of this post and contact me on MSN. For 3Ds Max, I definately recommend to read this tutorial before you do anything else, and you should know at least the basics of UV mapping before I say anything about any other topic. waylon-art.com/uvw_tutorial/uvwtut_01.htmlOf course you'll need something to unwrap, and if you aren't a modeller that's a problem. Well if you aren't a modeller, take a trip over to www.turbosquid.com/ and make an account. Then after you have an account, click { Products -> Advanced Search (in the quick search box top left) -> set the min and max price to 0 -> find a decent looking free model that you would like to practice on } Then just follow that tutorial and unwrap it. Make sure when you unwrap that there is nothing like a scope and gun barrel at the same spot. I haven't had a chance to look at Maya yet, but I imagine that it would be similar in Maya, but with different terminology and stuff. That's not all there is to unwrapping though, in that tutorial he mentioned Texporter, which exports the UV map so you can actually paint on it. Also, for animating purposes, models are almost always split up into different objects, and 3Ds Max can only unwrap one object at a time (don't know if it's the same with Maya), but more on that later. Yadda yadda yadda, if you need to contact me, my MSN messenger is tyman@colonydbz.cjb.net (don't send email to that address because I won't recieve it)
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Post by Aquila on Dec 2, 2005 19:01:20 GMT -5
yeah i did this tut once! got lost bout half way in! spose now i could get some help if needed i will look into uvmapping also! love to know how to do all sorts of thing.s plus im not too bad at PS i just like to say im bad as i have seen so many better people!
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Post by YETI^Sir_Markus on Dec 4, 2005 10:41:14 GMT -5
hmm unwraping in wings seams so easy then. it has a unwraping build in it, you can easly select what polies should be together and when you don with that its jsut a right mouse click, make external. you paint the export and right clikc in wings again and selecr refresh, and you see you skin
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Post by thumper on Dec 30, 2005 12:05:02 GMT -5
Hey guys I am was wondering if I could join the team as a modeller/ texture artist. Here is some of my work. And just so u know my name is Luke, I was named after Star Wars.
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Post by nusirilo on Dec 30, 2005 12:30:15 GMT -5
Wow, nice work man. If you could fill out the below application form in your own thread, Aquila will review it, and probably let you join the team.
Once again, great work.
EDIT: Btw, do you think I could see the texture map of that female character, just as you displayed the map for the plane, as I wouldn't mind seeing what a character texture map looks like
Name: Email: MSN Messenger: Location: Age: Do you own BF2: Yes / No Mod Experience: "Tell us about your Experience. Mods worked on etc." Expertise In: Coding: (Tick from the following) Animating Modeling Texturing Mapping Skinning Sound Engineering 2D Art Designing URL of last Mod: Examples: Other relevant Info: (why would you make a good addition to the FirstStrike Team)
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Post by thumper on Dec 30, 2005 13:03:32 GMT -5
Name: Luke Weatherlow Email: Sianide71@hotmail.com MSN Messenger: Sianide71@hotmail.com Location: New York Age: 18 Do you own BF2: Yes Mod Experience: I am currently working for another mod called Line Of Fire, I am lead modeller. I also worked for a couple other mods off and on, I know about LOD collision meshes and all of thats stuff. Expertise In: Coding: (Tick from the following) I am currently taking C++ classes online at www.gameinstitute.comAnimating I know how to animate in Maya, although im not that good at it. Modeling I model everyday in Maya 7, but i can skin and texture in 3ds. Texturing You have seen a little of my work, alot of my models and skins were destroyed when my hdd took a dump. Mapping I can map a little bit, i know how i just dont think its that fun. Sound Engineering I have suchs things as a keyboard, guitars, and software like hip hop ejay. 2D Art Designing I draw concept art, reference pictures, blueprints. URL of last Mod: Our mod website is down but ill get it to you as soon as its back up.
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Post by lordvader on Dec 30, 2005 15:11:19 GMT -5
Hey guys I am was wondering if I could join the team as a modeller/ texture artist. Here is some of my work. And just so u know my name is Luke, I was named after Star Wars. Hey nice work. Glad to have you on the team man. And ummm... No, I am your father. Sorry I had to do it since your name's Luke. >_>
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Post by nusirilo on Dec 30, 2005 15:20:05 GMT -5
Well, he's not on the team yet, but I'm sure he will be soon.
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