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Post by Aquila on Dec 20, 2005 10:03:36 GMT -5
cool.. great stuff...
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Post by sasquatch on Dec 21, 2005 20:38:58 GMT -5
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Post by starwarsfan11 on Dec 21, 2005 20:39:38 GMT -5
EVERY nice! good luck with the water!
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Post by sasquatch on Dec 21, 2005 20:42:19 GMT -5
Wow quick reply!
the water is still default black, not going to change it untill i have painted the ground
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Post by Aquila on Dec 21, 2005 20:47:30 GMT -5
water is easy, all you do is copy the water files from the map thats similar to the water you want then play with them.. plus i bet light maps arnt compiled either.. great work.. sorry i hadnt replied to your pm things have been hetic with our update.. ops did i say update we would be glad to have you aboard..
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Post by sasquatch on Dec 21, 2005 20:52:51 GMT -5
;D
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Post by Colemeister on Dec 22, 2005 12:33:16 GMT -5
Well I could make a few maps, I'm just waiting for my new comp. I'm a beginner but I've got the ambition and time to make great maps.
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Post by colemeister on Dec 23, 2005 9:48:31 GMT -5
Now I'm registered.
A question from a beginner to sasquatch:
Why do u place the objects before u paint the ground? I think, if I remember right, in the TUTs the painting was before the "object-placing".
Well, quick facts about my self: I live in Sweden (GMT+1=CET) I'm 15 (or in April to tell the truth) I've got really lot of time: on school days: 4 pm to midnight local time. I've got holidays to the 10th of January (9 am to 4 am).
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Post by sasquatch on Dec 23, 2005 11:00:26 GMT -5
Placing the objects before i paint meens i can paint it all much more detailed, it does cause the editor to lagg a LOT while painting tho Also, i didnt really know what i wanted for this map when i started it, i find placing buildings first gives me a verry good view of the possebileties kinda hoping the new editor their building would improve on this because its kinda doing my head in (this map is pretty big and has a lot of large objects wich doesnt help the editors performence either)
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Post by galaticplayer on Dec 23, 2005 16:47:34 GMT -5
looks like sasquatch will have two apprentices now... mind if i try and contact you sometime next week? I should be ready to start by then
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Post by colemeister on Dec 24, 2005 11:28:47 GMT -5
Ok, thanks for the good answer, now here is another question: Do you place the buildings before you make the hills and dales? Cuz it must be hard to brainsorm about before u place the buildings? I've made a map a few months ago. The comp I work with now has no strength at all and it is really hard to place the buildings, when i zoom in (and in different angles) the objects just disappeared? I called it king_of_the_hill; it was a big hill in the center of the gigantic map. 4 USMC bases around the hill (uncapturable) and 1 MEC flag at the hill (capturable). USMC only had 2 DPVs per base and MEC had alot of TOWs and LMGs. I placed my buildings and some walls to prevent the USMC to kill MEC too fast. I think it would have been a really fun map to play, maybe little hard for MEC but not impossible. It was an easy map to build, perfect beginner map. But when I started it the "stop at 14%" began to mess with me. I made another map, same prob. 1 week ago i read the forums and tried to do what they said. I ran BF2 in "fullscreen 0" and solved the probs. But then it stopped at 80 %. The errormessage said something like "problem with static.objects (gate)" so i deleted the static.objects file and played the map. I discovered the my losy computer had placed the hill flag in the same height as the top of the hill but 100 meters to the west: it hung in the air. ____ Another question: How to solve the static.object without delete it? Perhaps not placing destroyable things (like gates) in the static.object file? Another question 2: Apprentices? Sounds interresting Thanks for reading this =)
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Post by Aquila on Dec 24, 2005 13:22:46 GMT -5
the objects just disappeared? there are a few threads that tell you how to remove this problem as i once ran into it myself.. simple fix i think its more likely the editor being pooey thats the issue..
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Post by colemeister on Dec 24, 2005 19:36:26 GMT -5
Well, but the comp is still junk! =). I'm going to make tons of maps when the new comp arrives! =).
Another question (beginning to hate this sentence!) : How will the mapmakers get the modified houses/objects into the editor? Via email? How will all people exchange stuff?
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Post by Aquila on Dec 24, 2005 21:44:15 GMT -5
that is all being sorted behind the scenes at present as is my main priority after christmas... we have the waays to do it, but its just getting our own server etc set up and me being able to sort some funds out.. just wait and see... only team members will have all this info as and when its done...
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Post by sasquatch on Dec 25, 2005 1:53:42 GMT -5
well, about the buildings, the hills and the dales It really depends on what uv got planned or are thinking of making If you want a city then u start with flat terrain and put buildings first If you want sum docks i always put 1 "dock" to adjust the terrain correctly and place my docks after that If you want a forrest then i wouldnt bother with planting trees untill the ground is mostly done My usual way of planning maps is basically 1 what kinda combat do i want? lots of armor driving about or an infantry only map? and do i want air support or not? 2 What theatre will it be in? What part of the world (or in this case wich world) do i want my map to look like? 3 what kinda situations do i want to have in my map? Do i want a city or a town or nothing civilian at all?? any militairy bases in the area? A swamp or a river maybe? anything industrial? After i thought of 1,2 and 3 i combine these and that is what i make my map from For the map in the screenies 1 i want the inantry combat to hit off almost imediatly and i want armored combat in aswell, no airsupport, just grunts on the ground. Strategic placement of vehicles should be a key factor, aswell as good infantry teamplay 2 Middle eastern theatre for this one (mostly because of the available buildings) 3 I want the works, i want a big city, i want slums, i want sum docks, a small forrest, a small swamp, a river and a bunker. Gimmy gimmy gimmy!!! Now start the editor up and create ur map, depending on 1 and 3 you select a size, i have lots of situations so i cant use a small map but i wont have fast jets in it so it wont have to be huge Ull probely want to check the diferent combinations to see how they work, maps can get rediculesly big with this thing Then i think of where i want my first shooting to take place and i work out from that
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