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Post by ramseus on Dec 28, 2005 2:12:07 GMT -5
It's all because of the force maaan. That also explains the explosions with a total lack of any combustable gases and 4km x 4km = 2.5miles x 2.5miles (1mile = 1.6km... so I think my calculations are correct) Or without any calculations, the SD is 1.6 km out of a 4km long map, so full sized it actually would be able to manouvre... or atleast fly circles, around the map.
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Post by figisaacnewton on Dec 29, 2005 0:15:20 GMT -5
hi solo, i didnt know you were following this mod! anyways... is still think star destroyers and moving should ever be used in the same sentence...
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Post by lordvader on Dec 29, 2005 0:46:07 GMT -5
I don't think they should stay stationary though. I mean that would look stupid. But I don't think they should be player controlled either. They should move on their own. Same thing for the Mon Calamari Cruisers.
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Post by figisaacnewton on Dec 29, 2005 14:20:52 GMT -5
just slowly chugging along... in some path? i guess that would work... that is if you can make stuff move on rails.
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Post by Richmuel on Dec 29, 2005 16:38:32 GMT -5
What if you just coded in a Waypoint system? Sounds simple enough although I know absolutely nothing about coding. Something like Move Object A to Place A to Place B and back again. Although you'd have to provide a good enough route so that the two engagin fleets don't go past each other and dissapear, a circle path.
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Post by solodude23 on Dec 29, 2005 23:38:23 GMT -5
Hey Fig...and of course im following this, I love Starwars..lol.
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Post by dragunov on Dec 31, 2005 7:46:11 GMT -5
but it would look stupid if the ISD and Mon Calamari moves without any persons on the bridge, and everything is controlled on the bridges: weapons, shields, speed,...
Greetz
Dragunov
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Post by Aquila on Dec 31, 2005 11:26:29 GMT -5
we are not sure on functionality yet.. it will be one of them things that happens when we get to it..
as for it moving we are not sure what if an ISD can even be incorperated fully with details yet.. yet alone if it would move.. would be nice but another wait and see..
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Post by xareck on Dec 31, 2005 13:17:18 GMT -5
Here's another suggestion to the mix, does anyone recall how BF1942 handled carriers, battleships and the like? 1 person to control where it moves, 1 person per side of ship (port/starboard) to control defensive turrets, and 1 person to control main bombardment cannons. And they could be destroyed if damaged enough.
If we could duplicate that in our mod, since BF2 by default doesn't do it, that would be pretty sweet.
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Post by ramseus on Dec 31, 2005 14:53:25 GMT -5
Yes, but I know I don't want that to happen because the space battles would be just pure naval warfare, in '42 you had the islands where the major fighting was happening. Basically that means that you get someone piloting a capital ship, the only place he has to go to is the other cap ship, you get huge spawn raping, nobody's happy, and it just ruins the whole point of the battle.
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Post by solodude23 on Dec 31, 2005 21:11:44 GMT -5
Spawn raping? That would be ship-to-ship warfare.
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Post by lordvader on Dec 31, 2005 21:32:19 GMT -5
but it would look stupid if the ISD and Mon Calamari moves without any persons on the bridge, and everything is controlled on the bridges: weapons, shields, speed,... Greetz Dragunov The turbolasers wouldn't be AI controlled. Just the ship itself. People could still man the turbolasers on the bridge while the ship is moving on its own. Of course you wouldn't need this for smaller ships like the Lancer Frigate or the Corellian Corvette where someone could pilot it.
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Post by dutchrazor on Jan 1, 2006 12:24:36 GMT -5
lol a movable mile long object in the bf2 engine... im seeing the server, and all the home computers exploding into mushroom clouds.... the biggest a bf2 map can be is.... 4km by 4km.... which is something like 1.7 miles by 1.7 miles... there wouldn't be much room to manuever in anyways. the zero gravity thing is interesting though. if you had a realistic simulation of zero gravity, you would keep moving in whatever direction you applied force in (well the opposite of that direction, newtons third law), and you wouldnt stop untill you exerted an equal force in the opposite direction. how the hell does star wars explain that? they live in a galaxie far far away with slightly altered physics that allow for momentum to gradually fade in zero gravity, and for sound to travel through a vaccum? lol. in real zero g, your' space craft would need brake thrusters in front, especially for some high performnance fighter. i know the TIE fighter does not have this... seriously is there a star wars book that explains this somewhere? You don't need brakes, how about thrust inversion?
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